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Ray tracing is a rendering technique that delivers a realistic simulation of light, such as reflections, translucency, and shadows. It brings an extra level of realism to 3D computer graphics and VFX in film, TV, and games.
As a rendering technique, ray tracing makes it easier and more efficient to model light in detail to heighten realism in game environments and VFX. Ray tracing, included in several products in Autodesk’s Media & Entertainment Collection, allows for efficient and high-quality rendering even in complex scenes.
Arnold renderer, included in the M&E Collection and the default renderer for both 3ds Max and Maya, is built for the demands of feature-length animation and visual effects. It delivers enhanced levels of interactivity and performance, a simple and intuitive UI, and the efficiency of batch rendering.
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Image courtesy of Aviral Agarwal
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Ray tracing captures the effect of light and applies it to computer-generated images to create photorealistic visuals. Ray tracing is used in video game production, VFX, and animation.
Each Media & Entertainment Collection subscription includes Arnold, the advanced Monte Carlo ray tracing renderer. The collection includes five Arnold licenses for the utmost in batch rendering power.
Because the Media & Entertainment Collection includes Arnold software, you can render high-quality images in your tool of choice. Arnold seamlessly integrates with Maya, Houdini, Cinema 4D, 3ds Max, and Katana, so you can easily add ray tracing capabilities to your workflow.