& Construction

Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
& Manufacturing

Professional CAD/CAM tools built on Inventor and AutoCAD
From ninja turtles to wondrous landscapes, the robust Arnold toolset helps artists render professional-grade 3D characters and complex scenes with ease.
Switch seamlessly between CPU and GPU rendering
High-performance ray-traced subsurface scattering eliminates the need to tune point clouds
Memory-efficient ray-traced curve primitives help you create complex fur and hair renders
3D motion blur interacts with shadows, volumes, indirect lighting, reflection, or refraction
Render effects such as smoke, clouds, fog, pyroclastic flow, and fire with volumetric rendering
Efficiently ray trace instances of many scene objects with transformation and material overrides
Create smooth, curved surfaces with support for Catmull-Clark subdivision
Use Open Shading Language (OSL), an advanced shading language for Global Illumination renderers
Get power and flexibility to create Arbitrary Output Variables with Light Path Expressions (LPEs) to help meet the needs of production
Use another means of tuning images to reduce render times without jeopardizing final image quality
In combination with the Contour Filter, an advanced toon shader provides a non-photorealistic solution
Powerful denoising solutions offer you the flexibility to use much lower-quality sampling settings
Flexible and extensible API
Integrate Arnold into external applications and create custom shaders, cameras, light filters, and output drivers.
Universal Scene Description (USD) support
Maximize the power of USD with Arnold in production scenarios.
Imagers
Use Bloom, Light Mixer, Noice, and OptiX denoiser imagers to control lighting effects and automatically denoise after each render.
Stand-alone command-line renderer
Arnold has a native scene description format stored in human-readable text files. Easily edit, read, and write these files via the C/Python API.
OpenPBR Surface Shader
Work with a versatile, physically-based shader (like Standard Surface) capable of producing many types of real-world materials.
Standard Hair shader
Render hair and fur with this physically based shader, based on the D’Eon and Zinke models for specular and diffuse shading.
Alembic procedural
Render Alembic files directly without any translation using a native procedural.
Profiling API and structured statistics
Identify performance issues and optimize rendering processes more easily with an extensive set of tools.
Material assignments and overrides
With operators, override any part of a scene at render time and enable support for open standard frameworks such as MaterialX.
Built-in Cryptomatte
Create ID mattes automatically with support for motion blur, transparency, and depth of field.
Integrated OpenColorIO
Take advantage of OpenColorIO for state-of-the-art color management.